Contact
Phone: 817-239-3045
Email: [email protected]
LinkedIn: linkedin.com/in/amandastanleyartist
Art Station: https://www.artstation.com/amandastanley
Skype :moon_lightning22 ( please email before starting Skype conversation)
Email: [email protected]
LinkedIn: linkedin.com/in/amandastanleyartist
Art Station: https://www.artstation.com/amandastanley
Skype :moon_lightning22 ( please email before starting Skype conversation)
amanda_stanley_resume_2018.docx | |
File Size: | 591 kb |
File Type: | docx |
amanda_stanley_resume_2018.pdf | |
File Size: | 490 kb |
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Skills and Software
Core Skills
Environment Design, Prop Design, Hard Surface Modeling, Organic Modeling, UV Mapping, PBR Texturing, Texture Artist, Digital Painting, Digital Sculpting, Illustrator, Scrum/ Agile, QA Testing/ Playtester, Matte Painting, Concept Design, Traditional Artist, Graphic Design, Modularity Workflows, Game Documentation,Storyboarding,Team Player
Software
Photoshop,Illustrator, InDesign, 3DS Max, Mudbox, Zbrush, Maya, Unreal Engine 4, UDK, Unity, Perforce, Marmoset, Substance Painter, Toon Boom, Microsoft Office
Environment Design, Prop Design, Hard Surface Modeling, Organic Modeling, UV Mapping, PBR Texturing, Texture Artist, Digital Painting, Digital Sculpting, Illustrator, Scrum/ Agile, QA Testing/ Playtester, Matte Painting, Concept Design, Traditional Artist, Graphic Design, Modularity Workflows, Game Documentation,Storyboarding,Team Player
Software
Photoshop,Illustrator, InDesign, 3DS Max, Mudbox, Zbrush, Maya, Unreal Engine 4, UDK, Unity, Perforce, Marmoset, Substance Painter, Toon Boom, Microsoft Office
Work Experience
Freelance Game Artist/ Illustrator
Moon Lightning Designs
Sole Proprietor
Board games worked on: 10,000 Goblins (Alpha stage / Not shipped)
Environment Artist
A Staircase Above Studio
Games: SAR (Canceled Title)
Environment Artist
Betrayal Games
Games: Inua
Game Artist
Rogue Productions; SMU Guildhall
Games: Escargo!
Game Artist
Azul Studios; SMU Guildhall
Games: Battle of the Banderas!
Lead Game Artist
Saturday Morning Studios; SMU Guildhall
Games: Supercrush
Moon Lightning Designs
Sole Proprietor
Board games worked on: 10,000 Goblins (Alpha stage / Not shipped)
- Board Game Layout, Illustrations, Logos, Box Art, 3D Modeled content
- Print Sales of Illustrations
- Volunteer and on Staff with Charity Department with Anime Fest
- Accepting art and other donations
- Hanging art installation for artwork on sale for charity
- Assisting with Charity Auction
Environment Artist
A Staircase Above Studio
Games: SAR (Canceled Title)
- Lead Environment Artist, Scrum Lead, Concept Artist,
Environment Artist
Betrayal Games
Games: Inua
- Responsible for the full pipeline of environment art including Organic Modeling, UV Mapping, Texturing, Material setup, Environment decals, HUD icon, and technical proficiency within Unreal Engine 4. Assisted in play testing game in various stages of development.
Game Artist
Rogue Productions; SMU Guildhall
Games: Escargo!
- Responsible for the full pipeline of assets in environment and prop/ clutter models. Worked in areas of Concepting, Modeling, UMV Mapping, Texturing, 2D game art. and Importing to Unreal game engine. Team worked with Scrum Methodologies with Perforce version control. Assisted in play testing game in various stages of development.
Game Artist
Azul Studios; SMU Guildhall
Games: Battle of the Banderas!
- Responsible for the full pipeline of assets in environment and prop/ clutter models. Worked in areas of Concepting, Modeling, UMV Mapping, Texturing, 2D game art. and Importing to Unreal game engine. Team worked with Scrum Methodologies with Perforce version control. Assisted in play testing game in various stages of development. Assisted in play testing game in various stages of development.
Lead Game Artist
Saturday Morning Studios; SMU Guildhall
Games: Supercrush
- Responsible for the full pipeline of game artwork as I was the only artist on the team. Worked in areas of Concepting, 2D Environment Art with modular tiles, 2D Animations, Setting up art assets and technical proficiency in Unity game engine. Team worked with Scrum Methodologies with Perforce version control. Assisted in play testing game in various stages of development. Assisted in setting up game testing for feedback.
Charity Work
Charity Staff
AnimeFest
Aug 2017 – Present
Cause Education Volunteer and on Staff with Charity Department with AnimeFest
Past Charities:
2017: raise funds for literacy and children who are at risk. The 2017 charity recipient is Richardson Public Library, Children's Services
2018: raise funds to provide start-up animators with housing, and the other is to offer a place where animators can interact and can receive technical support while learning their field. The 2018 charity recipient is Animator Dormitory Project.
AnimeFest
Aug 2017 – Present
Cause Education Volunteer and on Staff with Charity Department with AnimeFest
- Accepting art and other donations
- Hanging art installation for artwork on sale for charity
- Assisting with Charity Auction
Past Charities:
2017: raise funds for literacy and children who are at risk. The 2017 charity recipient is Richardson Public Library, Children's Services
2018: raise funds to provide start-up animators with housing, and the other is to offer a place where animators can interact and can receive technical support while learning their field. The 2018 charity recipient is Animator Dormitory Project.
Game Experience
Lead Environment Artist
SAR- 2D Platformer, Unity, Team of 15
Canceled Title 2016- 2017
Game Artist
Inua- 3D First Person Puzzler, Unreal Engine 4, Team of 14
Shipped May. 2015
Game Artist
Battle of the Banderas!- 3D First Person Shooter, Unreal Development Kit, Team of 7 (each)
Shipped Oct. 2014
Game Artist
EscarGO!- 3D First Person Shooter, Unreal Development Kit, Team of 7 (each)
Shipped Oct. 2014
Lead Artist
Supercrush- 2D Platformer/ Twitch, Unity, Team of 4
Shipped May. 2014
Game Artist/ Concept
Kai' Opua- 3D Explorer, WebCL, Team of 5
Shipped May 2012
SAR- 2D Platformer, Unity, Team of 15
Canceled Title 2016- 2017
- Created 2D Game Environments
- Concept Art
- Lead Scrum Meetings
Game Artist
Inua- 3D First Person Puzzler, Unreal Engine 4, Team of 14
Shipped May. 2015
- Modeled and textured environment assets
- Created HUD Hand Icon
- Created tile-able environment textures
- Assisted in creating particle effects
Game Artist
Battle of the Banderas!- 3D First Person Shooter, Unreal Development Kit, Team of 7 (each)
Shipped Oct. 2014
- Modeled and textured environment assets and flags
- Modeled and textured clutter assets
- Concept Art
Game Artist
EscarGO!- 3D First Person Shooter, Unreal Development Kit, Team of 7 (each)
Shipped Oct. 2014
- Modeled and textured environment assets and flags
- Modeled and textured clutter assets
- Concept Art
Lead Artist
Supercrush- 2D Platformer/ Twitch, Unity, Team of 4
Shipped May. 2014
- Designed and animated 2D characters and environment Assets
- Created 2D assets, environment and background art
- Developed Art Style, wrote and maintained Art Style Guide
- Created HUD and menu assets
Game Artist/ Concept
Kai' Opua- 3D Explorer, WebCL, Team of 5
Shipped May 2012
- Designed Concept Art
Education
Master Certification of Interactive Technology
SMU Guildhall, Dallas TX
Specializing in Environment and Prop Design. With skills in Character and Creature Modeling and Texturing, Animation and Rigging
Bachelor of Fine Arts
University of Texas at Arlington, Arlington TX
Game Design and Graphic Design
SMU Guildhall, Dallas TX
Specializing in Environment and Prop Design. With skills in Character and Creature Modeling and Texturing, Animation and Rigging
Bachelor of Fine Arts
University of Texas at Arlington, Arlington TX
Game Design and Graphic Design