Battle of the Banderas is a rhythm based first person shooter. Two mariachi bands battle with weaponized instruments that shoot music notes in a huge musical showdown to prove who is the best. May the Best Band win!
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Environment and Prop Artist, 4 Months
Battle of the Banderas, First Person Shooter, UDK 3 Member Art Tiger Team Working on Both Escargo! and Battle of the Banderas, 7 team members Roles and Responsibilities:
Software Used: |
The teams from Battle of the Banderas and EscarGO! Shared a Tiger team of three artists. Many assets and models were shared between both games that utilized a separate texture UV map unique to their perspective games. The Player Model used a similar body build and animation rig created by the art lead. I designed the concept art for the player character keeping this in mind. My task was to create tileable environment textures to be used throughout the game. The other two game artists also contributed to the game textures. I was also responsible for many of the clutter asset models such as the furniture, market wares for the tables, the drum jump pad, crates and barrels, speakers, and many others. I textured these models and in the final iteration used Taylor Adele Smith's wood texture modifying it to fit the wooden props so it would better fit into the game.I also modeled the game flag that the teams fought over however did not texture that one as I was tasked with something different. The rest of the textures for the models I created are of my own creation. I also created the first iteration of the skybox but the team decided that the game needed to take place earlier in the day so my evening skybox was cut from the game. While I created many objects for the game some were cut from the final version due to time constraints and or art direction changes.
My contributions to the game with notations on what I worked on:
Texture Maps:
Wood Base Texture by Taylor A. Smith. I modified it for the props to keep it consistent with the rest of the game.