Procedural House
The house was a fun project involving procedural textures that can be scaled up or down on the house. The benefit of using procedural based textures is that there are many ways to use them on several houses and have variety in appearance. The doors, windows, stairs, awning as well as fixtures are the only things that utilize a texture atlas.
Before I started the house I did an asset breakdown so I would know how many pieces to create. Using Photoshop I did a texture exploration so I could know how many textures used that made up the house. |
Development deadline: 8 weeks
Software Used: |
Asset Breakdown
House Gallery
Other angles and screen shots that show the house and its detail.
Texture Maps and Materials
Procedural Textures used to create the house. Shown are the unique custom material setups. These textures are scaleable so they can resized with a textcord so they could be used in other places if needed.