Inua won Best Visual Quality at the Intel University Games Showcase at GDC 2016!
|
Environment Artist, 16 Weeks - Spring 2015
Inua, First Person Puzzler, Unreal 4 Roles and Responsibilities:
Software Used: |
Inua is a first person 3D first person puzzler game that centers around Kaya in a coming of age rite of passage. Using goddess granted fire and ice powers Kaya explores the ancient temple solving puzzles during her trial.
Go Forth Kaya.
Bring balance to the world.
Bring balance to the world.
The game environment was comprised of various models to form the organic look of the Inua cave system. For the rough rock walls three Boulders were modeled by every artist then pushed together to form the cave system. My Basalt models were used through out the game to help form the cave environment. They could be stacked in an assortment of ways to give variety to the game environment. My free standing Basalt clusters would help the basalt transition from the wall and out into the rest of the environment giving the player something to climb on. The Stalactites were modeled by me to help show the player where the steam vents were in the game so they could use them to create ice. To further help the player I created environment decal symbols to give clues to direction and what the player should do in the game.